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winered1

11
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A member registered Mar 21, 2020

Recent community posts

(translated with google translate)
Introducing new functions to Asset Forge
1) the ability to export the folder or category, outside of ASSET FORGE easy and fast, especially those that you already find within the asset forge such as the WALLS category, the folders or category created by Kenney, or other categories created by the user with the various blocks inside.
1.1) I to have these blocks and some deluxe blocks that are already inside the asset forge by default, OUTSIDE THE ASSET FORGE; created by Kenney, I had to export them out one block at a time it's very tiring it's not the best. Currently I have exported them out many blocks but not all, then I have put them in various folders always outside of asset forge. BUT ALWAYS ONE BLOCK AT A TIME outside of asset forge, to export all blocks it would take 2-4 or + days always outside of asset forges including which deluxe blocks :(
 

THANKS :)

(translated with google translator) kenney
(I don't know if you can understand what I meant) :)
ABOUT POINT 2) I mean for example if I create as an example 10 blocks or objects and put them in a new folder always in asset forge.

2.1) But when I decide to export them outside of asset forge I have to export a block or object one at a time and it is a sin regardless of the category of the object.

2.2) As an example if in the field there are several separate aircraft blocks, between them when the export, outside of asset forge, in any selectable option exports them as, if it were a single block (1 file) and also when the user for example wanted to export them outside of asset forge as if they were 2 objects (2 files at once) instead of one file, only that he stores it as a single block and a bit of a pity.

2.3) When the user wants to export many blocks or objects created or not outside the software, an object or block is forced one at a time even if the blocks are under a folder or category inside asset forge, it is not the maximum. When you would like to export them out of the software with many + file blocks in the same way in an ELEGANT WAY fast and easy always within a folder or category.

2.4)For now, even if the user wants to export a folder or category with many blocks inside, for example the AIRCRAFT folder outside of asset forge, always in ELEGANT WAY I mean EASY AND FAST, always at once, with many blocks as if they were many separate files ALWAYS IN A SINGLE FOLDER WITH MANY FILES CONTEPORE OUTSIDE ASSET FROGE unfortunately for the user for now he cannot :(                                             Perhaps with future additions perhaps you can.

Thank you for taking me into consideration :)

(translated with google translator) are just observations.     

Kenney software asset forge 2.1.0 itself is very nice and has some potential, but with many limitations which is not the best.

problem 1) asset forge is not optimized for various operating systems, it goes too slow, it jerks to make (almost) useless the software sometimes jams and the software had to close it again, to make it a bit usable or had to disable anti-aliasing, abient occlusion, shadows, vsync. it's not the best. Having a macbook pro 13 "2017 8gb ram 1tb Intel Iris Plus Graphics 650 1536 MB. problems).

2) In asset forge you cannot export folders outside of asset forge 2.1.0 for example aircraft and blaster block, elegantly I mean with the folder with files inside the aircraft and blaster block for example (those that are d 'I enter the asset forge by default).


3) in asset forge it is difficult to import files such as OBJ in or I don't know how to do it, if I'm not mistaken and as if the software does not accept to let the OBJ file enter the asset forge, while its proprietary file format of asset forge maybe yes? I don't know  THANKS :)
  (I don't know if other users have had similar problems to me?)

(translated with google translate)
Zeus Game Assets When or when do you plan to release Blaster Creation Kit 1.1 version ??? even with the bazooka weapon blaster ??? thank you :)

(1 edit)

(translated with google translator)

1) the ability to install extensions, I mean exactly that extensions gives extra features compared to what "basic or deluxe" asset forge currently offers. That in other 3D MODELING SOFTWARE such as UNITY, BLENDER is already DEFAULT.
(I DON'T KNOW THE TECHNICAL NAME OF THESE FUNCTIONS, I EXPLAIN TO MY POROLE). Type of extension that I thought sooner or later were being produced (maybe one day it will be indroduced)
1.a) function: cube with a hole as in the example photo
                                                                                                                                                                                                     1.b) function: when various figures are superimposed or joined together, non-necessary faces, polygons and vertices can be eliminated, so that the block or 3d model was clean, without too many faces, polygons and vertices, so that the weight of the 3d model + light or + optimized.
1.c) the purpose of the extensions is to CREATE various 3d models, in my case always low poly but without using external software, for CREATE  these basic blocks or 3d models a little more difficult to do.

1.d) BLENDER not easy to use and hard to guess is not suitable for beginners like me.  For example, if you need to create a cube with a hole, you are obliged to use software such as BLENDER or similar to do this

1.a)

                                                                                                                                                                                                                  

(1 edit)

Kenney, I have some requests or advice for forging resources; that users will surely appreciate very much. (translated with google translator)

Surely users will appreciate it a lot if they are introduced :) (READ AND CONSIDER)  (sorry I do not speak English)
I hope this ability to install extensions for asset forge is introduced :)

1) Introduce the possibility of installing THIRD PARTY EXTENSIONS to forge assets, so that ASSET FORGE through EXTENSIONS BECOMES VERY USEFUL AND SIMPLIFIES THE CREATIONS OF MODELS a bit more COMPLEX (always low poly).

1.A) I DO NOT SAY YOU HAVE TO CREATE EXTENSIONS FOR ASSET FORGE BUT (MAYBE) maybe the DEVELOPERS OR THIRD USERS will do it, TO DO EXTENSIONS FOR ASSET FORGE has made the creation of asset forges very useful; If this possibility will be introduced in the creation of asset forges!

1.B) (perhaps) it may be difficult to introduce this possibility of installing extensions for asset forge, BUT NOT IMPOSSIBLE. :) THANKS

(1 edit)

Kenney, I have some requests or advice for forging resources; that users will surely appreciate very much. (translated with google translator)

Surely users will appreciate it a lot if they are introduced :) (READ AND CONSIDER)   (sorry don't speack  inglish)

1) Introduce the possibility of installing THIRD PARTY EXTENSIONS to forge assets, so that ASSET FORGE through EXTENSIONS BECOMES VERY USEFUL AND SIMPLIFIES THE CREATIONS OF MODELS a bit more COMPLEX (always low poly).

1.A) I DO NOT SAY YOU HAVE TO CREATE EXTENSIONS FOR ASSET FORGE BUT (MAYBE) maybe the DEVELOPERS OR THIRD USERS will do it, TO DO EXTENSIONS FOR ASSET FORGE has made the creation of asset forges very useful; If this possibility will be introduced in the creation of asset forges!

1.B) (perhaps) it may be difficult to introduce this possibility of installing extensions for asset forge, BUT NOT IMPOSSIBLE. :) THANKS

 

Kenney, I have some requests or advice for asset forge; that users will surely appreciate it very much.
(translated with google translator)

DEFINITELY USERS WILL ENJOY MUCH OF THIS if it will be introduced :)
(PLEASE READ AND TAKE INTO CONSIDERATION)
1) Introduce the possibility of installing THIRD PARTY EXTENSIONS for asset forge, so that ASSET FORGE through the EXTENSIONS BECOME VERY USEFUL AND SIMPLIFIES THE CREATIONS OF MODELS A LITTLE COMPLEX (always low poly).
1.A) I DO NOT SAY YOU HAVE TO CREATE EXTENSIONS FOR
ASSET FORGE. BUT (MAYBE) perhaps DEVELOPERS OR THIRD USERS will do so, TO PLACE EXTENSIONS FOR ASSET FORGE made it very useful asset forge; If this possibility will be introduced in asset forge! :)
1.B) (perhaps) it may be difficult to introduce this possibility of installing extensions for asset forge, BUT NOT
IMPOSSIBLE.  :) THANKS

OK, THANKS

1) the Zeus Game Assets license for its asset games and are they of the MIT license type? (translated with google translator)
2) works derived from your asset game weapon blaster blocks, creating a weapon or / and modifying from asset game weapon blaster block becoming a derivative of these asset game blaster block, CAN YOU SELL A DERIVATIVE WEAPON TO OTHERS AS ASSET GAME? (I only ask)
3) ONE USER OR / AND USERS HOW MUCH MUST PAY for all these (200 or more) asset game WEAPON blaster blocks made by Zeus Game Assets, to have a CC0 public domain license for (200 or more) these blaster blocks ? (I only ask)

(1 edit)

I'd like to ask for new features for ASSET FORGE 2.0.
Surely other users will appreciate it with these new functions for ASSET FORGE 2.0
(i don't speak english translated with google translator)

1) ring cut function to cut the figure, where I want, to cut it independently from the species figure (3d model) and where on the model wherever there, the user wants to cut the 3d model.
once cut as if it   2   models 3d

2) knife function.
3) function smoothes the 3d model.
4) function extrude region.
5) revulution function.
6) function collects faces.
7) function eliminates vertex, edge, unnecessary faces automatically; when you join or group together 3d models, ditto when you select a single figure.
8) construction function elemination part of the models only which is superimposed on the other 3d model, differentiates

9) to make a long story short I ask almost all the functions of BLENDER ONLY IN THE 3D MODELING SIDE, SO THE USERS CAN CREATE MODELS + COMPLEXES WITH VERY EASY, and some screenshoots to give idea to new functions for asset forge 2.0     (I don't know if you will see the screenshots well)